Lasts 1 min. If a macro isn't working, double check that you copied it correctly and got all prerequisites. Damage caused may interrupt the effect. Launches a bolt of frost at the enemy, causing 51 to 57 Frost damage and slowing movement speed by 40% for 6 sec. Mojache and his best friend Jimmy are having a rough time adapting to the fast pace life of post burning crusade! Hurls an immense fiery boulder that causes 503 to 631 Fire damage and an additional 188 Fire damage over 12 sec. Blasts the enemy for 168 to 202 Fire damage. Will cast Vanish, if on cooldown will use Limited Invulnerability Potion. Spam the button until you see a flying Frostbolt. Ice shards pelt the target area doing 936 Frost damage over 8 sec. Blasts enemies near the caster for 71 to 79 Frost damage and freezes them in place for up to 8 sec. Lasts 1 min. Drains 2.0 mana per damage absorbed. Only one type of Armor spell can be active on the Mage at any time. Only works on Beasts, Humanoids and Critters. 3.0 sec cast is faster than 3.5 sec cast = faster fireball cast = more damage done. Set up your client according to our guide.. Only one type of Armor spell can be active on the Mage at any time. Absorbs 210 physical damage, draining mana instead. Scorch the enemy for 100 to 120 Fire damage. Use this as your main Fireball button, to automatically activate trinkets, Berserking (Troll racial) and Combustion, if available. Hurls a fiery ball that causes 561 to 715 Fire damage and an additional 72 Fire damage over 8 sec. Set the name of poison you want to use, make sure you're idle when casting this, not mounted or anything. They share the same cooldown. [Fire Blast] 6 1: Blasts the enemy for 24 to 32 Fire damage. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 365 to 433 Fire damage, and dazing them for 6 sec. Only one target can be polymorphed at a time. If not in raid with at least 5 players, use Fireball with all cooldowns. Launches Arcane Missiles at the enemy, causing 192 Arcane damage each second for 5 sec. Launches a bolt of frost at the enemy, causing 174 to 190 Frost damage and slowing movement speed by 40% for 8 sec. Launches Arcane Missiles at the enemy, causing 36 Arcane damage each second for 4 sec. 1 sec. Only one target can be polymorphed at a time. Launches a bolt of frost at the enemy, causing 292 to 316 Frost damage and slowing movement speed by 40% for 9 sec. Launches a bolt of frost at the enemy, causing 429 to 463 Frost damage and slowing movement speed by 40% for 9 sec. Only one type of Armor spell can be active on the Mage at any time. Causes an explosion of arcane magic around the caster, causing 186 to 202 Arcane damage to all targets within 10 yards. Take your favorite fandoms with you and never miss a beat. Conjures 2 loaves of sweet rolls, providing the mage and his allies with something to eat. Frost bolt rank 6 is 1.46ish damage per mana. Increases the target's Intellect by 22 for 30 min. Increases Armor by 200. Ice shards pelt the target area doing 1192 Frost damage over 8 sec. … 3 sec cast Hurls a fiery ball that causes 84 to 117 Fire damage and an additional 12 Fire damage over 8 sec. Conjured items disappear if logged out for more than 15 minutes. Conjures a mana agate that can be used to instantly restore 775 to 925 mana. Change 47 to 50 if you dont have talents in HS. Hurls a fiery ball that causes 84 to 116 Fire damage and an additional 12 Fire damage over 8 sec. Lasts 10 min. Will also activate Berserking (Troll racial) and shoot Frostbolt. You signed in with another tab or window. The abilities are as follows: Dampens magic used against the target party member, decreasing damage taken from spells by up to 10 and healing spells by up to 20. Dampens magic used against the target party member, decreasing damage taken from spells by up to 40 and healing spells by up to 80. Hurls a fiery ball that causes 255 to 335 Fire damage and an additional 32 Fire damage over 8 sec. Any damage will transform the target back into its normal form. Instantly shields you, absorbing 549 damage. Become a part of the old Vanilla world. When activated, this will use any available trinket, cast Metamorphosis, cast Demonic Empowerment when an Imp or Felguard is summoned, and cast your regular spell. Bonus is the same. Lasts 10 min. Lasts 30 min. Drains 2.0 mana per damage absorbed. While the shield holds, spells will not be interrupted. It will cast the fireball and then end the macro with /stopmacro. Calls down a pillar of fire, burning all enemies within the area for 52 to 68 Fire damage and an additional 48 Fire damage over 8 sec. Targets in a cone in front of the caster takes 203 to 223 Frost damage and are slowed by 50% for 8 sec. In case you don’t find the answer, you can try asking on our IRC.. Arcane Focus – Rank 3/5 Reduces the chance that the opponent can resist your Arcane spells by 6%. Increases your resistance to all magic by 10 and allows 30% of your mana regeneration to continue while casting. Don't forget to follow us on the social networks Twitter and Discord. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 277 to 329 Fire damage, and dazing them for 6 sec. Drains 2.0 mana per damage absorbed. Generates a high amount of threat. Requires GetSpellId and UseItem functions. Lasts 10 min. Supermacro's buffed solution is VERY expensive - it creates a tooltip UI element for each buff and weapon, then parses its contents line by line to look for the "public" name, this may reduce your client's performance. Scorch the enemy for 233 to 275 Fire damage. Absorbs 480 physical damage, draining mana instead. Posted on: 09-10-2012 - … Scorch the enemy for 162 to 192 Fire damage. This function (put on the extended box) will find an item and use it in given order -, Some macro commands like GetSpellCooldown require the ID of spell you want to use, this is how you get the spell ID -, Or you can print all spells in your book (doesn't require supermacro) -. Most macros require SuperMacro addon, it adds some extra functions and allows writing more than 255 character macros. Speaking of engineering, World of Warcraft is a very data-driven game, which means the basic code is flexible and the specific way it behaves is controlled by information contained in databases. If death time (dt) is unknown, this is the begining of the fight, use Scorch. If there's more than 15 seconds, pop cooldowns and Fireball. Blasts the enemy for 24 to 32 Fire damage. Only works on Beasts, Humanoids and Critters. Lasts 30 min. Lasts 1 min. Will not show error messages if any of them on cooldown! Launches Arcane Missiles at the enemy, causing 24 Arcane damage each second for 3 sec. If you have any questions, read the FAQ first. If 3 > dt <= 15 seconds, use Fireball without cooldowns. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 462 to 544 Fire damage, and dazing them for 6 sec. . Vanilla WoW Wiki is a FANDOM Games Community. Conjures 2 bottles of water, providing the mage and his allies with something to drink. A really handy macro trick is to make the first line: This will give the macro the cool down and range check on your action bar of the spell you put in the quotes. Only one target can be polymorphed at a time. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Throws a fiery ball that causes (65% of Spell power) Fire damage. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Lasts 1 min. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Teleports the caster 20 yards forward, unless something is in the way. Cursesy of Cosa. Lasts 1 min. Conjures 2 muffins, providing the mage and his allies with something to eat. Scorch the enemy for 200 to 239 Fire damage. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Damage caused may interrupt the effect. Hurls a fiery ball that causes 53 to 73 Fire damage and an additional 6 Fire damage over 6 sec. For instance, to detect "Arcane Power" you will have to check if buff texture name is "Spell_Nature_Lightning". Work fast with our official CLI. It is a dangerous magic to employ, but the effects seem to delight even the lowest circle of Warlock to no end. Increases your resistance to all magic by 15 and allows 30% of your mana regeneration to continue while casting. Instantly shields you, absorbing 438 damage. Lasts 30 min. Scorch the enemy for 53 to 65 Fire damage. Lasts 30 min. If nothing happens, download the GitHub extension for Visual Studio and try again. When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. Effect ends when Fireball critically strikes Calls down a pillar of fire, burning all enemies within the area for 375 to 459 Fire damage and an additional 340 Fire damage over 8 sec. Drains 2.0 mana per damage absorbed. Increases your resistance to all magic by 5 and allows 30% of your mana regeneration to continue while casting. This macro will cast a fireball if the mage currently has an enemy target that is not dead. To use a version of it restore 775 to 925 mana being cast for 10 sec for! Armor spell can be used to instantly restore 1000 to 1200 mana doing 720 damage... 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