@pukunui81 Shillelagh + Polearm Master: would the dmg for the extra attack with a staff still be a d4 or would it be a d8? With pole arm master, you can use a bonus action to make to a melee attack with the opposite end of the weapon. Polearm Master This attack uses the same ability modifier as the primary attack. 5' range means no 10' free zone, you get up close and they can't get away. Does Shillelagh enchant the "butt end" of a quarterstaff up to 1d8 damage? Shillelagh The wood of a club or Quarterstaff you are holding is imbued with nature's power. I found it a fun enough build to play without the Shillelagh after swapping Str and Wis back. You have learned how to do this attack trick. Version 1.02 @2015 Wizards of the Coast LLC. AC is 20. The weapons damage die is a d4. So, if you are allowed to make the … Shillelagh, Eldritch Blast, Mage Hand, Minor Illusion, Prestidigitation, ... (well I guess you can use Polearm Master with dueling and somehow use the butt end with a shield, no?) Weapon damage is d4 (in this case) If you use the Polearm Master Bonus Action attack with a quarterstaff, you are still using a monk weapon. Mastering Warframe will involve understanding those weaknesses and modding your weapons appropriately for different missions, but fortunately you don’t have to do ANY of that for clearing the Star Chart! I'd rule that it does, because the staff is just one big piece of wood. So in this case, your spellcasting ability is always Wisdom for Shillelagh. It looks like I possibly understood sentinel incorrectly. In fact, it's so good that it feels like a class feature they converted into a spell (sort of like Hunter's Mark): A d4. A strange hotel Could moose/elk survive in the Amazon forest? +5 to hit. Shillelagh + Polearm Master with a quarterstaff and shield is definitely a solid combo. and polearm master feat bonus attack does not use the polearm's weapon damage die. Polearm master makes 1d8+Wisdom Modifier+1d4+Wisdom Modifier. That's DPR 24.4 (10.5 per hit x2 attacks, plus 9.5 per hit x1 attack, all x0.8 hits per attack). Tavern Brawler (p. 170). Now for the fun part, by casting shillelagh on your quarter staff. - rapier hits at +4, doing 1d8+4+2d8 = 8.5 + 9 - EB hits at +5, doing 1d10+3 = 8.5 After that, the progression is ok. Last edited: Sep 22, 2015. If I cast Shillelagh on my quarterstaff and have Polearm Master feat, does the bonus attack deal d4 or d8? The Polearm Master feat (PHB, p. 168) says, in part: When you take the Attack action and attack with only a glaive, halberd, quarterstaff or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. I like it: druid master of polearms. I was wondering if the extra polearm attack with the butt of the weapon would stack with Shillelagh since it would be like attacking with a quaterstaff and it is most likely made out of wood. Level 1-4, PM is better, 5-11 it's about the same and 11+ the cantrips win. The Pole Arm Master /Qstaff combo has some nice benefits. Assuming you have +4 Wisdom modifier, that's 13 average damage on BB and 15 for PM. Re-skin the quarterstaff as a large rod with a basket hilt and go to town smashing enemies with the rod and punching them with the hilt, unleashing smites all the while. 9. Reply. I think it would be fine to increase the damage die to d10 at Druid (Circle of the Land) 5th, d12 at Druid 11th, and d20 at Druid 17th. Symbotic Entity can stack with your normal attack and bonus attack from Polearm master, allowing for a possibility of a lot of damage. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage. OK, so now our Bard 6/Warlock 3 can attack once with his Shillelagh Quarterstaff same as before, which is +5 to attack, and 1d8+5 damage, gets a second attack from Thirsting Blade which is again +5 to attack and 1d8+5 damage, and then he gets a third attack as a bonus action from Polearm Master which again attacks at a +5 attack and does 1d4+5 damage. Polearm master: Base attack is +8 twice/round for 1d6+7, and +8 once/round for 1d4+7. Only 2 less. ... At our table, yes. The weapons damage die is a d4. Here’s the secret: Corrosive damage. Before combat, cast Shillelagh on your quarterstaff and Hunter's Mark on your target. Permission granted to print and photocopy this document for personal use only. The eleventh summer of Bluesdays in the Village at Squaw Valley returns this June with its best lineup yet, featuring talented blues and jazz musicians from across the country. Page 1 Sage Advice Compendium — Jeremy Crawford (@JeremyECrawford) January 31, 2017 @pukunui81OK. Yes. — Jeremy Crawford (@JeremyECrawford) January 31, 2017. K. kerbarian Explorer. If I cast Shillelagh on my quarterstaff and have Polearm Master feat, does the bonus attack deal d4 or d8? A d4. Player´s Handbook: Prodigy: Half-elf, half-orc, or human: You gain proficiency with one skill, one tool or one language, and you gain expertise with one skill. This attack uses the same ability modifier as the primary attack. The damage die is a d4 (add attribute modifiers as normal) and deals bludgeoning damage. Would you still get to use Wis for atk/dmg, though? On your turn, attack twice with your action and a third time with your bonus action, due to Polearm Master. Get charged and make your opportunity attack before they get into melee of you, for 1d10 + 3. Polearm master works with quarterstaff, meaning free bonus action attack. A sec-ond sentence has been added to the first benefit: “This attack uses the same ability modifier as the primary attack.” Both instances of “or quarterstaff” have been changed to “quarterstaff, or spear.” Sentinel (p. 169). DND-spells.com may use the trademarks and other intellectual property of Wi Reply. Polearm Master: You can keep your enemies at bay with reach weapons. Here’s why. Ahha! Makes sense as you probably need your opponent to be within 5 feet in order to attack him. Polearm Master-You can make an extra attack with a polearm weapon, and make an opportunity attack if a creature enter your reach. You now … So your quarter staff does a d6 weapon damage die on an attack, and a d4 damage die as a bonus attack. The text “within 5 feet of you” has been removed from the second benefit. It also synergizes nicely with the Polearm Master feat. At level 5, you get Extra Attack from your Conclave. Polearm Master isn't a bad choice, particularly for a nature cleric, but I wanna propose an alternative: Maintain Spiritual Weapon, with a high-level spell slot if possible, and let that contribute to his damage output.Opportunity attacks aside, it just scales much better. — Jeremy Crawford (@JeremyECrawford) January 31, 2017 Polearm Master and Shillelagh 994125010 First Post. With pole arm master, you can use a bonus action to make to a melee attack with the opposite end of the weapon. Aug 19, 2014 #7 Daag said: This does not work, as when you take a cantrip through the Magic Initiate feat, your spellcasting ability for that cantrip is based on whatever class you take it for. The bonus attack would use a d4. Corrosive is an elemental combination of Electricity and Toxin. Yes. He wears a shield on one hand, and his quarterstaff (a simple weapon) in the other. The weapon's damage die for this attack is a d4, and the attack deals bludgeoning damage. Given the context is shillelagh for rangers, It is probably OK to assume that they are armed with a polearm and are therefore one feat away from a consistent bonus action attack. Donno how I got that so wrong. @pukunui81 Shillelagh + Polearm Master: would the dmg for the extra attack with a staff still be a d4 or would it be a d8? The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage. Just keep in mind that the bonus attack from Polearm Master will still use a d4 even with Shillelagh. As mentioned in this question, Shillelagh and Polearm Master Interaction, Shillelagh appears to allow Wisdom-based fighting on the Bonus Action attack, but because Polearm Master specifies a d4 damage die, and because Polearm Master's damage die is the more specific case, it is not overwritten by Shillelagh's d8 damage die. @pukunui81OK. You gain the following benefits: When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. At level 4, take the Polearm Master feat. This includes reactions and the D4 bonus attack from PM. Polearm Master You can keep your enemies at bay with reach weapons. I'm thinking about this combo on a Druid and dumping STR/DEX, since those will change when I shape change. Use Polearm Master to smite them in the face when they close the distance. With this Feat. Taking Polearm Master instead of the ASI nets you a 25% DPR decrease, but allows you to maintain this for a paltry 1 sorcery point per round. Fighter B take Polearm master and the Dueling fighting style. Unless he took Polearm Master instead. It’s your wisdom, rather than the D8 that’s a big deal. Back off 5 to 10 feet. Adding Shillelagh is basically only done if you intend to focus on wisdom, using wisdom instead of strength as your attack stat. A quarter staff with shillelagh would do 1d8 with the bonus attack. At 4th level, a polearm master fighter’s turn will look a lot like this: Get to within 10 feet of an enemy, make 2 attacks for a total (assuming both hit) of 1d10 + 1d4 + 6. Unless you cast Spiritual Weapon, or went and built a Shield Master grapple/shove build, you have very little to do with it anyways. You gain the following benefits: • When you take the attack action with a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the other end of the weapon. BB gives more damage when the target moves, GFB gives you an attack against multiple targets and PM gets two attack rolls. Get shield bonus and get +2 on attacks. The DC is 15. Main attack damage of 1d6+5 (8.5 damage per hit) Bonus action attack of 1d4+5 (7.5 damage per hit) In addition, fighter B can make an attack when creatures move next to him. He has: An AC of 18. [New] Polearm Master (p. 168). With this Feat. Of course in this Shillelagh dnd spell the weapon can also become magical , if it has not already been. Gonna have to respectfully disagree there, Find Familiar states "Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell." Thanks again for pointing it out. The enemy can’t make any attacks because they’ve been stopped at 10 feet away from you. Does casting this spell yield a to hit bonus of +9 or +11 and 1d8+5 or 1d8+7 damage? -J If my Temporary Hit Points are 10 and I take 30 damage from an attack, what is the DC of my Concentration Check? 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